Pokemon: Close Combat PKMN:CC Official Tour Eurasia

Completed

11 November 2023
14/14
25/25
Status
Completed
Date
Saturday, 11 November 2023
Privacy policy
Public
Owner
Admins
Registration
Closed
Fees
Free
Info
SIGN-UPS:

ONLY PLAYERS FROM EMEA/ASIA MAY ENTER THIS TOURNAMENT.

Sign-up period lasts until the start of the Tournament, Saturday Nov 11.

There is an entry cap of 32 players.


SCHEDULING:

The tournament is played live. Matches will begin at Nov 11, at 6 PM UTC. Be ready.

DQs will be handed for no-shows after 30 minutes.

PRIZES:

First and second place will get to choose between two prizes:
• A Great Tusk or Galarian Zapdos color.
• A new mystery prize!

First place will get to choose which prize they want first. Second place will be able to choose a backup prize.

Second place will be allowed to pick a color for the remaining character.


GAME RULES AND SETTINGS:

The game will be played on the new release version: Demo 07a

Matches are Best of 3.
Matches starting at Top 8 are Best of 5.

Timer: 60 sec

Stage: Set your settings to

Max stages: 6

Random stage: 0

Hitbox Visualization is DISABLED.

Utilizing the Heracross 2A C-Cancel without Meter bug is an instant game loss. (Read: GAME. Not Round. Not Match.)

Please do "hand warmers" to test connections before your match.

You can quit out of these initial rounds if needed by pausing (Esc) and pressing all three main buttons (Attack, Special, Parry) while the game is paused.


LAG:

While LilithPort (the netcode) can hold a rather steady connection even over long distances, there are some issues that may arise during tournament.

1. LilithPort sometimes fail to establish a stable connection when starting a game. This results in a player experiencing a lot of lag, even when typically their connection would be fine. We encourage players to spend a round testing their connection before starting their match for real.

2. LilithPort was not design with Wifi in mind. While you can play in the tournament while on Wifi, it will prevent you from playing against long distance opponents, due to the large amounts of lag it will introduce.

3. Players deemed to have excessively poor connections can be DQ'd.

4. It is up to the players to determine what is a reasonable amount of lag. If a player feels like the lag is far too much, they can contact us in the discord channel via #tournament-set-up to dispute matches. You can only dispute matches due to lag if you played no more than a single game in the match. If you played any more than that, you forfeit your ability to start a dispute.

5. When you dispute a match, a third party can step in to connection test both players. If one player's connection is deemed to be the cause of the lag, that player gets a match loss. If the third party can get strong connections to both players, the two players will have to play it out regardless of their personal connection issues.


DESYNCS:

Occasionally, LilithPort can suffer desyncs, especially on poorer connections. This will result in effects like a player winning on their side, but the opponent winning on the other side. In the event of a desync, the game will be replayed from where the players deemed the rounds synced. Replays can be used as evidence to see when players were synced, as the replay saves the data seen locally.


REPORTING:

Players can report the results of their game directly via challonge. We also suggest players to post their replays in a discord thread that will be in #tournament-set-up (direct link will be posted later). This isn't mandatory if both players agree on the results.

Replays from Top 6 MUST be posted.

Top 6 may be uploaded to Youtube.
Players
14/14 Registered
Added by admin
0
Registration validated
14
Registration pending
0
Matches
25/25 Played
Final stage
Double-Elimination Completed
Media
1
Live
1
Replay
0