Pokemon: Close Combat PKMN:CC Official Tour #6
Completed
22 June 2024
27/27
53/53
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Registration
Closed
Fees
Free
Info
SIGN-UPS:
Sign-up period lasts until the start of the Tournament, Saturday June 22nd.
There is an entry cap of 64 players.
SCHEDULING:
The tournament is played live. Matches will begin at June 22nd, at 2 PM EST. Be ready.
DQs for being late will be handed out at 2:30 PM.
PRIZES:
There are three prizes:
• Adding a Judge of your choice to "The Big Event" Stage.
• A color selection of your choice for Medicham.
• A color selection of your choice for Breloom.
First place gets to pick from the prize pool first, then second place, then third place.
These will be implemented in v11.
GAME RULES AND SETTINGS:
The game will be played on the new release version: 10c
Matches are Best of 5.
Timer: 60 sec
Stage: Set your settings to
Max stages: 8
Random stage: 0
Hitbox Visualization is DISABLED.
No Pausing during a real match. (Can pause if a quit is needed, ex during a connection test.)
Pausing during a game results in a Game Loss (Not Round, Not Match, GAME)
Game Process:
Not required, but we encourage doing "hand warmers" to test connections before your match.
You can quit out of these initial rounds if needed by pausing (Esc) and pressing all three main buttons (Attack, Special, Parry) while the game is paused.
After each round, the winner picks their character first, then the loser picks their character second. If the winner changes their character after seeing the loser's pick, the loser can go back to the character select screen to change their character. The winner of the previous round cannot change their character in response to what the loser of the previous round picks under any scenario.
LAG:
While LilithPort (the netcode) can hold a rather steady connection even over long distances, there are some issues that may arise during tournament.
1. LilithPort sometimes fail to establish a stable connection when starting a game. This results in a player experiencing a lot of lag, even when typically their connection would be fine. We encourage players to spend a round testing their connection before starting their match for real.
2. LilithPort was not design with Wifi in mind. While you can play in the tournament while on Wifi, it will prevent you from playing against long distance opponents, due to the large amounts of lag it will introduce.
3. Players deemed to have excessively poor connections can be DQ'd.
4. It is up to the players to determine what is a reasonable amount of lag. If a player feels like the lag is far too much, they can contact us in the discord channel via #tournament-set-up to dispute matches. You can only dispute matches due to lag if you played no more than a single game in the match. If you played any more than that, you forfeit your ability to start a dispute.
5. When you dispute a match, a third party can step in to connection test both players. If one player's connection is deemed to be the cause of the lag, that player gets a match loss. If the third party can get strong connections to both players, the two players will have to play it out regardless of their personal connection issues.
DESYNCS:
Occasionally, LilithPort can suffer desyncs, especially on poorer connections. This will result in effects like a player winning on their side, but the opponent winning on the other side. In the event of a desync, the game will be replayed from where the players deemed the rounds synced. Replays can be used as evidence to see when players were synced, as the replay saves the data seen locally.
REPORTING:
Players can report the results of their game directly via braacket. We also suggest players to post their replays in a discord thread that will be in #tournament-set-up (direct link will be posted later). This isn't mandatory if both players agree on the results. Reminder that BOTH players must report the results of their game to move to the next round.
Video Content:
Top 8 (and potentially more) will likely be streamed on Twitch, and also uploaded to Youtube.
Sign-up period lasts until the start of the Tournament, Saturday June 22nd.
There is an entry cap of 64 players.
SCHEDULING:
The tournament is played live. Matches will begin at June 22nd, at 2 PM EST. Be ready.
DQs for being late will be handed out at 2:30 PM.
PRIZES:
There are three prizes:
• Adding a Judge of your choice to "The Big Event" Stage.
• A color selection of your choice for Medicham.
• A color selection of your choice for Breloom.
First place gets to pick from the prize pool first, then second place, then third place.
These will be implemented in v11.
GAME RULES AND SETTINGS:
The game will be played on the new release version: 10c
Matches are Best of 5.
Timer: 60 sec
Stage: Set your settings to
Max stages: 8
Random stage: 0
Hitbox Visualization is DISABLED.
No Pausing during a real match. (Can pause if a quit is needed, ex during a connection test.)
Pausing during a game results in a Game Loss (Not Round, Not Match, GAME)
Game Process:
Not required, but we encourage doing "hand warmers" to test connections before your match.
You can quit out of these initial rounds if needed by pausing (Esc) and pressing all three main buttons (Attack, Special, Parry) while the game is paused.
After each round, the winner picks their character first, then the loser picks their character second. If the winner changes their character after seeing the loser's pick, the loser can go back to the character select screen to change their character. The winner of the previous round cannot change their character in response to what the loser of the previous round picks under any scenario.
LAG:
While LilithPort (the netcode) can hold a rather steady connection even over long distances, there are some issues that may arise during tournament.
1. LilithPort sometimes fail to establish a stable connection when starting a game. This results in a player experiencing a lot of lag, even when typically their connection would be fine. We encourage players to spend a round testing their connection before starting their match for real.
2. LilithPort was not design with Wifi in mind. While you can play in the tournament while on Wifi, it will prevent you from playing against long distance opponents, due to the large amounts of lag it will introduce.
3. Players deemed to have excessively poor connections can be DQ'd.
4. It is up to the players to determine what is a reasonable amount of lag. If a player feels like the lag is far too much, they can contact us in the discord channel via #tournament-set-up to dispute matches. You can only dispute matches due to lag if you played no more than a single game in the match. If you played any more than that, you forfeit your ability to start a dispute.
5. When you dispute a match, a third party can step in to connection test both players. If one player's connection is deemed to be the cause of the lag, that player gets a match loss. If the third party can get strong connections to both players, the two players will have to play it out regardless of their personal connection issues.
DESYNCS:
Occasionally, LilithPort can suffer desyncs, especially on poorer connections. This will result in effects like a player winning on their side, but the opponent winning on the other side. In the event of a desync, the game will be replayed from where the players deemed the rounds synced. Replays can be used as evidence to see when players were synced, as the replay saves the data seen locally.
REPORTING:
Players can report the results of their game directly via braacket. We also suggest players to post their replays in a discord thread that will be in #tournament-set-up (direct link will be posted later). This isn't mandatory if both players agree on the results. Reminder that BOTH players must report the results of their game to move to the next round.
Video Content:
Top 8 (and potentially more) will likely be streamed on Twitch, and also uploaded to Youtube.
Players
27/27 Registered
Added by admin
0
Registration validated
27
Registration pending
0
Matches
53/53 Played
Final stage
Double-Elimination
Completed
Media
No media has been added yet.