Pokemon: Close Combat PKMN:CC Official Tour #4

Completed

17 February 2024
28/28
55/55
Status
Completed
Date
Saturday, 17 February 2024
Privacy policy
Public
Owner
Admins
Registration
Closed
Fees
Free
Info
SIGN-UPS:

Sign-up period lasts until the start of the Tournament, Saturday February 17th.

There is an entry cap of 64 players.


SCHEDULING:

The tournament is played live. Matches will begin at February 17th., at 1 PM EST. Be ready.

DQs for being late will be handed out at 1:30 PM.

PRIZES:

The winner will get rewarded with a Mystery Prize.

Second and Third places will get to each make a color for the new character, Scrafty.

These will be implemented in v10.


GAME RULES AND SETTINGS:

The game will be played on the new release version: 09

Matches are Best of 5.

Timer: 60 sec

Stage: Set your settings to

Max stages: 7

Random stage: 0

Hitbox Visualization is DISABLED.

Not required, but we encourage doing "hand warmers" to test connections before your match.

You can quit out of these initial rounds if needed by pausing (Esc) and pressing all three main buttons (Attack, Special, Parry) while the game is paused.


LAG:

While LilithPort (the netcode) can hold a rather steady connection even over long distances, there are some issues that may arise during tournament.

1. LilithPort sometimes fail to establish a stable connection when starting a game. This results in a player experiencing a lot of lag, even when typically their connection would be fine. We encourage players to spend a round testing their connection before starting their match for real.

2. LilithPort was not design with Wifi in mind. While you can play in the tournament while on Wifi, it will prevent you from playing against long distance opponents, due to the large amounts of lag it will introduce.

3. Players deemed to have excessively poor connections can be DQ'd.

4. It is up to the players to determine what is a reasonable amount of lag. If a player feels like the lag is far too much, they can contact us in the discord channel via #tournament-set-up to dispute matches. You can only dispute matches due to lag if you played no more than a single game in the match. If you played any more than that, you forfeit your ability to start a dispute.

5. When you dispute a match, a third party can step in to connection test both players. If one player's connection is deemed to be the cause of the lag, that player gets a match loss. If the third party can get strong connections to both players, the two players will have to play it out regardless of their personal connection issues.


DESYNCS:

Occasionally, LilithPort can suffer desyncs, especially on poorer connections. This will result in effects like a player winning on their side, but the opponent winning on the other side. In the event of a desync, the game will be replayed from where the players deemed the rounds synced. Replays can be used as evidence to see when players were synced, as the replay saves the data seen locally.


REPORTING:

Players can report the results of their game directly via braacket. We also suggest players to post their replays in a discord thread that will be in #tournament-set-up (direct link will be posted later). This isn't mandatory if both players agree on the results. Reminder that BOTH players must report the results of their game to move to the next round.

Video Content:

Top 8 will likely be streamed on twitch, and also uploaded to Youtube.
Players
28/28 Registered
Added by admin
0
Registration validated
28
Registration pending
0
Matches
55/55 Played
Final stage
Double-Elimination Completed
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